Our Programme (Qualification : 10+2 )
  • Fundamentals of Compositions
  • Rapid Sketching
  • Water Coloring
  • Clay Modeling
  • Color And Color Effects
  • Lines And Line Effect
  • Designs And Elements Of Design
  • Rendering- Lights , Shades & Textures
  • Photography – Still And Video
  2D Animation
  • Story Boarding
  • Frame Drawing
  • Key Framing
  • Editing ( Video/ Sound)
  3D Animation
  • Script & Story Boarding
  • Character & Environment Designing
  • Modeling
  • Texturing
  • Blend Shapes
  • Rigging
  • Animation
  • Lighting/ Cinematography
  • Vfx/Sfx
  • Rendering
  • Editing ( Video/Sound)
  Special Blast

  Seminars, Workshops, Educational Tour & Final Show Reel

  1- Matte painting & Digital Painting/ Texturing
In this program you will study both Manual Art and Software Fundamentals. Manual Arts provide you with the foundation to work within the Computer generated imagery Environment and include Designing, Concept Development and Composition . You will study the techniques of Digital Painting along with Color theory and Perspective which are also required for Matte Painting and 3D Compositing and Texturing.

Subjects covered
Manual art :
  • Fundamentals of Composition
  • Sketching and Watercolour
  • Live Sketching
  • Designing and Elements of Designing
  • Photography
Manual art :
  • Portrait and environment
  • Concept development
Texturing :
  • Unwrapping
  • Digital Texture Painting
Matte painting:
  • Concept development
  • 3D Compositing and matte
2- Character Development
In this program you will be Studying Human Anatomy and Character Development. You will learn different techniques of Clay Modelling. Character Development will include Character Designing on the software and include various techniques of Modelling, UV mapping, Texturing , Lighting, Shading and Blend Shapes.

Character Development:
  • Clay Modeling
  • Modelling
  • UV mapping
  • Texturing
  • Sculpting
  • Lighting
  • Shading
  • Blend Shapes
  • Rendering
3- Environment Designing
Manual Arts provide you with the solid foundation to work within the computer generated 3D Environments and include Designing, Concept development, Colour study, Light theory and Composition. The course consists of various stages of Environment development both for Production and Games. This course also includes short module on Architectural Modelling and Rendering. The course can be divided into following stages:
  • Understanding Perspectives
  • 3D Modelling
  • Texturing
  • Lighting
  • Game Environments
  • High Poly Production Environments
4- Animation and Rigging

In this program you will be learning about the Principles of Animation. Bouncing ball, Use of acting in Animation, Body mechanics and lip-sync and Body Animation shall be focused upon. You will also learn the techniques of Rigging like Organic and Inorganic.

Programs included :

  • Animation to show Believable weight, Proper Timing and Spacing using Rhythm
  • Pose to Pose Method
  • Adding Arcs
  • Follow –Through
  • Overlapping
  • Exaggerating Poses for Appealing Movement
  • Graph Editor
  • Modifying Tangents
  • Bone setup
  • Constrains
  • Skinning

Courses Offered

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